![]() So what exactly are "elemental" reforges, and how do they increase damage? What kind of multipliers should I expect from them? I haven't gotten too heavy into reforges (they're extremely expensive and until I know I want to invest in them, I haven't spent too much) but most of them seem more like utility things than damage: Final Hit duration, Ice Spear explosion radius, Act 6: Crisis radius. Veteran mobs are still the same mobs but with more health, so elemental reforges minces them.Īnd yes, techniques are extremely powerful, with reaper granting 200% more damage for a 3x multiplier. There's SOMETHING I'm missing.īasically, reforges. I haven't done G22 yet (I spend a lot of time grinding skills and playing with friends instead of focusing the story) so I don't know what powers these offer yet.īut 30% here or 20% there doesn't add up to the 200-400% bonus damage I need to keep pace with end-game. ![]() I also think Techniques may have something to do with it. Battlefield Overture can add 30% or so, Death Mark adds another 20% or so, but I don't know which other skills I should be looking into? I also assume some of the difference comes from buffs. I assume some of the difference in damage comes from defense shearing (Bone Dragon, Scooter Imp, Piercing, etc) but if I could remove 100% of the enemy's defense and protection I'd STILL be doing only 1/3rd of the damage I see people do online. Some trick to double your damage that no one seems to discuss on the forums since they're overly concerned with advising newbies to rank their skills and buy enchants. So what am I missing? There must be some multipliers I'm not taking advantage of. I then hop over to YouTube and watch someone perform a Smash, get a critical hit, and deal 37000 damage! Even if I added 100 damage with enchants (which would cost several hundred mil) I'd only add 700 damage after multipliers (2100 on crits) - this doesn't nearly explain the 30000 gap in damage between myself and high levels. Rabbie skeletons) possess something like 200 defense and 50 protection, because in practice I see half these numbers I assume veteran dungeon monsters (e.g. 30% of the time I get a critical hit for +150% + 42% (r6) damage This skill has a 580% multiplier, plus another 1.2x multiplier for using a Two-Handed weapon With 80% balance, that's a net average damage of 552 I'm currently doing the Grandmaster quests, so I can't add in the +30 damage for Grandmaster, but 30 isn't much compared to my current Using "The Guardian of the Gate" title and "Professor J" second title gives +10 and +20 max damage, respectively Rank 1 Combat Mastery adds 14 - 24 damage Rank 1 Sword Mastery adds 10 - 20 damage My enchants currently grant +18 max damage At one max damage every 2.5 STR and one min damage every 3 STR, that adds 324.67 - 389.6 With 80% balance from 1000+ DEX, I average 86.8 damage ![]() Start with a fully upgraded r6 Dustin Silver Knight Sword: 34-100 damage. Here's an example damage calculation for Smash: Enchant your gear (I have a handful of enchants but could admittedly improve in this regard, but I can show the math that this isn't my issue) Improve your stats (I have over 1000 in every stat except luck) Rank up your skills (I'm already rank 1 or dan in all relevant combat skills, masteries, and unrelated skills which grant the appropriate stat buff) When I've tried Googling this, reading the forums, reading Reddit posts, watching YouTube videos, and asking in-game I always get one of three answers: I can't figure out how to overcome this damage hurdle. Meanwhile in a veteran dungeon I hit in the 1000-2000 damage range and crit for 5000. I know most late-game players deal in the range of 5000-7000 damage per hit in veteran dungeons with the occasional 30-35k crit, and some players get up to 80k crits with certain skills. ![]() ![]() I've watched YouTube videos and joined raids so I've seen high-level player damage numbers. I've been trying to figure this out for a while now, and unfortunately all of the advice out there focuses on newbies and early-game, so there's something I'm missing. ![]()
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